The challenge is to make games with AI elements, so it includes artists, game designers, game developers and AI specialists. AI in games has a variety of applications and therefore has enough challenges for all participants.
The challenge is common to everyone present, there is no internal competition, but everyone is competing as one big team against the tasks. The challenge is to produce a certain number of AI-game solutions by category.
In order to solve the challenge, we have to self-organize our work. We should break down every game projects and tasks and use some scrum-like techniques to work them out. Everybody who finishes working on a given project can immediately find himself a new one and join the team currently working on it. All finished code files and assets accompanied by a reasonably understandable documentation are published in a public repo.
Dynamic visualization of how an AI works (say a neural network / genetic algorithm diagram) is required to demonstrate how it works during the game (for example, which inputs are activated and when, which outputs are being activated and how, etc).
In order to beat the challenge all the diversifiers must be fulfilled, while at least one of them must be present in each game. The total gameplay time for all games created must be at least 3 hours. When the work on a given game is completed we all celebrate it with applause and confetti! Information for participants: - Tool book - Information pack (in Bulgarian) - Task Repositories
& an AI bot
Create a game from any genre (Action, Card, Fighting, Platformer, Racing, Shooter, Sport, Strategy) and then create an AI opponent for this game.
Create a procedurally generated game (game environment, sounds, NPC behaviours included).
to play a game
Create a bot that plays an already existing casual game.
Create an AI for a game and then create more than one bot (different bots could have different behaviours), who then have to cooperate in order to beat the game.
Create an educational game, which is an example of AI itself.
Create a simple arena battle game where every participant could create a bot to play against other bots. Reprogramming and adjustments on the bots are allowed.
All of them have to be covered somehow by at least one game
The Hack & Design Challange Vol. 1 will start with a couple of super-interesting lectures
Angel Marchev 1.0 is the pioneer in the field of Artificial Intelligence and Gaming. Being a world-renowned scientist in self-organization methods (and one of the founders of multi-stage selection procedures), he has also dedicated his life to adding a gaming layer on top of the Globe, and along that process he has started the gamification of everything movement, long before the word “gamification” was coined.
Steve Stavrev is a jack-of-all-trades when it comes to the link between AI and gaming. He teaches game design and does research at the Faculty of mathematics and informatics at the Plovdiv University. Steve is an entrepreneur in the field of serious gaming, and most importantly he is a distinguished lecturer at tech conferences in the fields of AI and gaming.
|Friday||Registration||17:00 - 18:00|
|Friday||Opening||18:00 - 18:05|
|Friday||Meetup: Angel Marchev Sr. & Stefan Stavrev||18:05 - 19:30|
|Friday||Rules and regulations||19:30 - 20:00|
|Friday||Improduction & Initial coordination||20:00 - 21:30|
|Friday||Progress report||23:45 - 24:00|
|Saturday||Beer Pong tournament||01:00|
|Saturday||Progress report||11:45 - 12:00|
|Saturday||(Recommended) X-Ray concert @ Dada Bar (10 Benkovski str.)||20:45 - 21:30|
|Saturday||Progress report||23:45 - 24:00|
|Sunday||Progress report||11:45 - 12:00|
|Sunday||Progress report||23:45 - 24:00|
|Monday||End of development phase||11:59|
|Monday||Play and tune up of the games||12:00 - 16:00|
|Monday||Afterparty||16:00 - 20:00|